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Computing

 

Tab 1

Introduction

The Computing Department at Hodge Hill College has a vision: Through broad & engaging curriculum and committed staff we would like to see students to be successful and ready to take on challenges ahead in further education. We have a clear motto "Computing for Everyone!" giving everyone an opportunity to access computing curriculum.

 

                                                         

                                                            

 

Staff

Mr H. Derry - Assistant Director of Learning: Computer Science

Mrs S. Prentice - Teacher of Computer Science

Mr J. Thomas - Teacher of Computer Science

Visits

 Birmingham University for STEM days

Master class for LEGO

Useful Websites

 Code Academy

LEGO Education

Scratch

Python Online

Learn Python

Curriculum Overview

  Computer Science & Information Technology

 

Tab 2

KS3 Computing

The scheme of work has been developed in order to meet the National Curriculum for Computing at KS3. Students will be learning modern & challenging curriculum, taking part in national Computing competitions and students enjoy going on out of class trips.

 

The national curriculum for computing aims to ensure that all pupils: 

  1. Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. 
  2. Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  3. Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems 
  4. Are responsible, competent, confident and creative users of information and communication technology.

 KS3 Projects

  • LEGO Mindstorms
  • BBC Microbits
  • PiSonic
  • Video editing
  • App Shed
  • Hardware/Software
  • Python
  • E Safety

Throughout Key Stage 3, pupils will develop practical ICT and Computing skills as well as team-work, communication, problem-solving, presentation skills and the ability to reflect on and evaluate their own work and that of others.

Tab 3

KS4 Computing

 EDEXCEL GCSE ICT

Unit 1: Living in a Digital World

In this unit, students explore how digital technology affects the lives of individuals, organisations and society. They will learn about current and emerging digital technologies and the issues raised by their use in a range of contexts. Students will develop awareness of the inherent risks of using ICT and the features of safe, secure and responsible practice.

Assessment: Written paper (Externally assessed)

Time allocated : Students have 90 minutes for the written paper

Weighting: 40% Single Award

 

Unit 2: Using Digital Tools

This is a practical unit that will broaden and enhance learners’ ICT skills and capabilities. They will work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. Students will learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.

Assessment: Controlled Assessment Brief (CAB) provided by Edexcel, marked by teachers and moderated by Edexcel

Time allocated: Students have 40 hours to complete the CAB

Weighting: 60% Single Award

 

Progression: This qualification supports progress to further study, including BTECs and Diplomas in IT, Computing and related subjects.
 

For more information and practice assessments please log on to this website

OCR GCSE Computing

 Unit A451: Computer systems and programming

This unit covers the body of knowledge about computer systems on which the examination will be based.

Assessment: Written paper

Time allocated: 1 hour 30 minutes

Weighting: 40%

 

Unit A452: Practical investigation

An investigative computing task, chosen from a list provided by OCR, Controlled assessment which assesses the following: research, technical understanding, analysis of problem, historical perspective, use of technical writing skills, recommendations/evaluation.

Assessment: Investigative task. OCR-set scenario with a choice of research tasks.

Time allocated: 20 GLHs

Weighting: 30%

 

Unit A453: Programming Project

Students will need to:

• Understand standard programming techniques

• Be able to design a coded solution to a problem including the ability to:

            - Develop suitable algorithms

            - Design suitable input and output formats

            - Identify suitable variables and structures

            - Identify test procedures.

• Create a coded solution fully annotating the developed code to explain its function

• Test their solution:

            - To show functionality

            - To show how it matches the design criteria

            - Identifying successes and any limitations.

 

Assessment: Controlled assessment Programming task.

Design, develop and test a solution to a problem within the OCR-set scenario.

Time Allocated: 20 GLHs

Weighting: 30% 

For more information about the OCR GCSE Computing please visit this website

AQA GCSE COMPUTING - Current Year 10's

Aims and Learning Outcomes

Courses based on this specification should enable students to:

- Build on their knowledge, understanding and skills established through the computer science elements of the programme of study for computing at Key Stage 3.

- Meet the computer science elements of computing at Key Stage 4

- Enable students to progress into further learning and/or employment

- Understand and apply the fundamental principles and concepts of computer science, including abstraction, decomposition, writing and debugging programs

- Think creatively, innovatively, analytically, logically and critically

- Understand the components that make up digital systems, and how they communicate with one another and other systems

- Understand the impacts of digital technology to the individual and to the wider society

- Apply mathematical skills relevant to computer science

Paper 1 - Computational thinking and problem solving

What's assessed?

Computational thinking, problem solving, code training and applied computing as well as theoretical knowledge of computer science from subject content 1-4 above.

How it's assessed

A written exam set in practically based scenarios

Time: 1 hour 30 minutes

Marks: 80

40% of GCSE

Questions

A mix of multiple choice, short answer and longer answer questions assessing a student's practical problem solving and computational thinking.

Paper 2 - Written Assessment

What's assessed?

Theoretical knowledge from content 3-7 above

How it's assessed

Written exam

Time: 1 hour 30 minutes

Marks: 80

40% of GCSE

Questions

A mix of multiple choice, short answer, longer answer and extended response questions assessing a student's theoretical knowledge.

Assessment Weightings

The marks awarded on the papers will be scaled to meet the weighting of the components. Students' final marks will be calculated by adding together the scaled marks for each component. Grade boundaries will be set using this total scaled mark. The scaling and total scaled marks are shown in the table below.

Non-exam assessment

What's assessed?

The non-exam assessment (NEA) assesses a student's ability to use the knowledge and skills gained through the course to solve a practical programming problem. Students will be expected to follow a systematic approach to problem solving, consistent with the skills described in Section 8 of the subject content above.

How it's assessed

Report: Totalling 20 hours of work

Marks: 80

20% of GCSE

Tasks

The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem. Students will produce an original report outlining this development.

 Component

 Maximum Raw Mark

Scaling Factor 

 Paper 1 80 x2  160
 Paper 2 80 x2  160
 NEA 80 x1  80
 Total scaled mark     400

 For more information about the AQA GCSE Computing please visit this website